Dec 28, 2007, 03:21 PM // 15:21
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#21
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Solus Spartan
You do relise, a monk can't survive means nor can a rit? They both get screwed by power block.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine?
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Well if monks need that much time on Spell Breaker to kill off a group, than it is definately slower. Rits kill off a group usually with one VwK, except for the late attackers in undead groups, which are no problem to take on without SB.
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Dec 28, 2007, 03:37 PM // 15:37
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#22
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Seems like Solus is afraid that he is going to be replaced by ritualists in that farm?
Tough luck, deal with it and stop spreading FUD.
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Dec 28, 2007, 04:07 PM // 16:07
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#23
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by Solus Spartan
You do relise, a monk can't survive means nor can a rit? They both get screwed by power block.
Monks have a good 30+ seconds of Spell breaker, while rit has what, 15 at 16 divine?
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Divine at 16 means 18 seconds of Spell Breaker +30% for Blessed Aura +20% for enchant mod on weapon = 28.08 second Spell Breaker
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya
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Dec 28, 2007, 04:28 PM // 16:28
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#24
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by Jhadur
Divine at 16 means 18 seconds of Spell Breaker +30% for Blessed Aura +20% for enchant mod on weapon = 28.08 second Spell Breaker
Divine at 16 means 18 seconds of Spell Breaker +20% for enchant mod on weapon = 21.6 second Spell Breaker
So just over 6 seconds extra SB going mo/mo team. But in a rit/mo team the monsters are normally already dead before the SB wears off so they don't need the extra time.
But as you've decided that rits can't do this run no matter what other people say or prove then I'll leave you to your deluded self and bow out of this thread.
Cya
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So the smiter has 5 maintain enchantments, 16 divine, 16 prot, 16 smite, 3 blood, casts spellbreaker on the monk, along with blood ritual.
Nothing beats a super monk!
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Dec 28, 2007, 05:02 PM // 17:02
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#25
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by Solus Spartan
So the smiter has 5 maintain enchantments, 16 divine, 16 prot, 16 smite, 3 blood, casts spellbreaker on the monk, along with blood ritual.
Nothing beats a super monk!
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Just wondering where in my post did I say that the smiter will be maintaining 5 enchants?
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Dec 28, 2007, 05:03 PM // 17:03
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#26
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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Ive done this run with both a monk and a rit. I have successfully completed it multiple times on my rit, in fact I have yet to fail a run as a rit. SB has never run out for me before the end of a fight, except for 2 seconds during the ele charr boss.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo.
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Dec 28, 2007, 05:08 PM // 17:08
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#27
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Krytan Explorer
Join Date: Mar 2006
Guild: Hate The [Cape]
Profession: W/
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Solus, stop making a fool out of yourself. Might want to check facts before you pull them out of nowhere.
- The rit run works
- It's quicker than the monk run
- Rick rolls you
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Dec 28, 2007, 05:22 PM // 17:22
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#28
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by kicks66
Ive done this run with both a monk and a rit. I have successfully completed it multiple times on my rit, in fact I have yet to fail a run as a rit. SB has never run out for me before the end of a fight, except for 2 seconds during the ele charr boss.
The hero runs 16 smite/15 df/3 blood and maintains 4 enchants
The rit runs with 12 prot, and maintains 3 enchants.
Because the smiter has to cast SB before the fight, there is sometimes a 3-4 second gap before you can engage the next mob, however this is easily countered by the decreased time it takes to kill the mob.
I cant understand why you are still arguing that it is impossible. People have DONE the run, and as I said earlier, it has been found to be 5-10 mins faster than the monk duo.
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Don't forget, VWk = Aoe nerf affected.
Monk gets better drops then LOL PWNED.
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Dec 28, 2007, 05:24 PM // 17:24
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#29
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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If you care gaze your eyes over to a thread posted in this very farm forum, AoE has no affect on the drops im afraid. Plus, Monks are also killing aoe as well surely? What is the difference between VwK AoE and Smite bond AoE?
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Dec 28, 2007, 05:24 PM // 17:24
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#30
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Krytan Explorer
Join Date: Mar 2006
Guild: Hate The [Cape]
Profession: W/
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Quote:
Originally Posted by Solus Spartan
Don't forget, VWk = Aoe nerf affected.
Monk gets better drops then LOL PWNED.
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......
Are you 12?
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Dec 28, 2007, 05:27 PM // 17:27
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#31
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Desert Nomad
Join Date: Jul 2005
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by Solus Spartan
LOL PWNED.
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Yes you have been
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Dec 28, 2007, 05:35 PM // 17:35
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#32
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by kicks66
If you care gaze your eyes over to a thread posted in this very farm forum, AoE has no affect on the drops im afraid. Plus, Monks are also killing aoe as well surely? What is the difference between VwK AoE and Smite bond AoE?
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OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^
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Dec 28, 2007, 05:39 PM // 17:39
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#33
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Solus Spartan
OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^
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It really don't, it is actually pretty good with drops... I should know this, I been using VwK for farming since HM arrived. It is definately better on drops than SoJ and SS.
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Dec 28, 2007, 05:44 PM // 17:44
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#34
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Krytan Explorer
Join Date: Jun 2005
Location: London
Guild: [Cape]
Profession: E/
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Quote:
Originally Posted by Solus Spartan
OMG.
Please.
Just leave.
AOE has A MASSIVE effect on drops.
K im going bye ^^
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This doesnt even answer the point about the difference between Bond aoe and VwK damage?
Linky
You've 'left', I guess you've realised you are in the wrong, but would prefer to troll.
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